Fortnite World Cup and the rise of the esports industry

The Conversation Kyle Giersdorf, or Bugha to give him his game name, is US$3m better off after winning the 2019 Fortnite world cup. The American teenager took home the largest-ever payout for a single player in an esports tournament. His win reflects the growing popularity of the game and the power of the esports market. British……

Global Sport Jobs: “The esports industry is in a boom”

Federico Winer is Business Development, Retail and Consumer Industries expert for SAP, the global enterprise software company. He has been working within the media, sports and entertainment sectors throughout his career and is a highly sought after industry influencer and passionate evangelist in his field. Besides his commitment to the industry, Federico is a dedicated……

Harvard Deusto: how companies can benefit of videogames

La industria de los videojuegos existe desde la creación de las consolas hogareñas hace cuatro décadas, y se posiciona, por su escalabilidad e interactividad, sobre otras formas de entretenimiento como la musical y cinematográfica. ¿Cómo pueden beneficiarse las empresas del uso de videojuegos para mejorar las capacidades de su capital humano? Harvard-Deusto-Business-Review-2019-Federico-WinerDownload

“BPC is the first videogame developed by a football club”

Clarin Pocos días antes del final de 2020, Banfield presentó el “Penalty Challenge” y se transformó en el primer club de América Latina con videojuego oficial propio. El entretenimiento interactivo de preguntas y respuestas que hurga en la historia del club y del barrio fue presentado en el marco del 125º aniversario del Taladro, que se producirá el……

“Brands are transitioning from being company-centric to consumer-centric”

Sports Venue Business In this latest interview, we hear from Federico Winer, Business Development, Retail and Consumer Industries for SAP. Can you start off by telling us a little bit about yourself, your background and career highlights to date? I have been working in the technological industry for two decades, within the media, sports, entertainment and retail sectors.……

The growth of electronic games does not stop: “It’s a more adapted form of entertainment”

El avance de los juegos electrónicos no se detiene y ya existen instituciones en el mundo que crearon su plantel paralelo. “Es una forma de entretenimiento más adaptada”, aclara. Página/12Por Adrián De Benedictis “El sueldo promedio de un deportista de un equipo electrónico es de 350 mil dólares al año.”. Imagen: Sandra Cartasso La tecnología……

Trusted mechanisms to consolidate data on esports

Loughborough University Federico is a doctoral researcher within the Institute for Sport Business. As an entertainment industry leader and former broadcast journalist, he is exploring how different technologies can help the esports ecosystem to create more accurate data. Federico Winer is a trusted industry advisor for customers in gaming, esports, betting, lotteries, cinemas and digital……

PlanetFootball: “Sport lags behind other industries in terms of innovation”

Photo by Obi Onyeador on Unsplash

With a new project at Buenos Aires club Banfield, it is an issue that Winer and his colleagues are trying to resolve – not just for themselves, but for football as a whole. Banfield.Tech is the name of the programme and their aims are lofty. The project, Winer says, “follows a doctrine of love and……

Sports technologist Federico Winer, new CEO at Inmotio

Zeist, June 2021 – Federico Winer, an expert in innovation and technologies applied to the sports industry, has been appointed as the new CEO of Inmotio Tracking B.V., a leading sports performance analytics company.  With two decades of experience in the sports and entertainment industry, Winer is on a mission to take Inmotio to a new level of technological development and……

Panel at InSportExpo Russia

Photo by The Climate Reality Project on Unsplash

@InSportExpo is the largest online sports and entertainment global conference. I am thankful to the organizers in Russia for inviting me as a panel leader about technologies applied to professional athletes and federations. Live data collection, delivery, and usage in trainings and matches for performance, media, betting, research, and fans. Join the wave and book……